#include <stdio.h>
#include <stdlib.h>
//3d point
struct Pt3d
{
double x,y,z;
//define operator "+" for Pt3d
Pt3d operator+(Pt3d &p)
{
Pt3d temp = {
this->x + p.x,
this->y + p.y,
this->z + p.z,
};
return temp;
}
};
int _tmain(int argc, _TCHAR* argv[])
{
Pt3d a, b, c;
a.x = 1.0;
a.y = 1.1;
a.z = 1.2;
b.x = 2.0;
b.y = 2.1;
b.z = 2.2;
//by only using this, you can get addition of point a and b
c = a + b;
//let's check it
//result should be 3.00, 3.20, 3.40
printf("coordinate of c in a, y, z is as follow:\n");
printf("%.2f, %.2f, %.2f \n", c.x, c.y, c.z);
return 0;
}
result:
3.00, 3.20, 3.40
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